Hello everyone! Today is that day of the year where we.... errrmm... are free to write news that may follow alternative realities since it is April's Fools day. I know that people usually do not announce that before doing an April Fools joke of any sort, but in PPM we do not follow any of these standard scripts when doing this kind of thing. Well, I must admit that this time the local authorities of the city and state that I live were unbeatable in terms of April's Fools joke, because...I had yet to see... an April's Fools Holiday! Yea, here and some other cities and states of Brazil April 1st is indeed an official holiday exclusively for this year. For those wondering if the local politicians decided to do a homage to their own lies, it is really not the case. In Brazil, covid-19 is completely out of control and its president seems to believe that herd immunity is the way to deal with this problem, by exposing everyone (especially those younger than 60 years old) to this disease regardless of the deaths, damages that this virus may cause into survivors, as well as the mutations that may cause reinfection or even bypass the immunity generated by vaccines. Also, for those who are infected, there are lines with tons of people, sometimes more than a thousand, to get a public ICU to help them to breathe. The president doesn't seem to have any empathy about that either. So, in that context, some of the governors and mayors (including the ones where I live) decided to declare a 10 days long holiday starting from March 26th, which ends up transforming April 1st into a holiday here. This and some social restrictions seems to be the closest thing that authorities did to resemble a lockdown here, since the use of the army to help with that is impossible, by the orders of the president who is trying to use the army to combat any attempt to create a lockdown here.

Covid-19 has made many odd things happen here recently, but if you don't believe in the story I just said, it is ok. After all, it is April 1st. Stories might be distorted just like the death of Super Mario or not. However, our focus here is not politics, nor Super Mario. So let's get to the stories that matter here, believe it or not:

It's time we've seen the future: Tiberian Sun Remastered?

Electronic Arts have not announced any new remasterization since the Command & Conquer: Remastered Collection so far, however, fans are already moving forward with it. While the developers of the OpenRA engine are working on high-resolution sprites support and their Tiberian Sun mod, other fans were working on the full-motion videos. Here's a demonstration featuring videos from Firestorm expansion, kinda old, I know:

Do you believe in a free fan-made Tiberian Sun Remastered Collection coming before 2030? Yes, I do!

Red Alert 2 playable in the browser!

Red Alert 2, unlike the older games, is not freeware and can be obtained at the Origin store. However, if you want to try it before buying it, you have a fan-made option known as Chrono Divide. It's a work-in-progress browser recreation of Red Alert 2 and it seems to be very well done so far.

Of course that the full game is more complete and The Ultimate Collection also brings Yuri's Revenge. Nonetheless, if you enjoy this web version, you can provide some feedback for the author at our forums.

Mental Omega for Android

And talking about Red Alert 2, we have big news. In China, most people are not aware of Red Alert 2, and if you find exceptions, many of them might think that Red Alert 2 is a modification of Mental Omega and not otherwise. Considering this public, EA has made a joint venture with the developers of Mental Omega to release an android version of the mod with tests starting on April 1st, 2022. You might not find much about it at the official Command & Conquer site, because they are targeting the Chinese public. For this reason, the Mental Omega discord channel has taken a step further and posted an informal announcement about it:

You probably expected absolutely nothing and I will not disappoint you! This time however I have rather important news. As you know, Mental Omega is playable only on one medium - PC. This is about to change, as unexpected cooperation with Electronic Arts allowed us to something that nobody asked for - Mental Omega is going Mobile.

Pre Register for alpha access will begin on April 1st, 2022. In other words, coming s00n!

For now, feel free to check the preview of our page on Google Store. And no, we're not releasing on iOS, because "we love" Apple.

Note: we may have done minor changes at the announcement, between quotation marks, in order to make it look less impolite.

And that's it. Post below what do you think is true or false and share your thoughts about it:

a) April's Fools Holiday
b) Super Mario Death
c) Unofficial Tiberian Sun Remastered
d) Chrono Divided: RA2 in the browser
e) Mental Omega for Android

And PPM is back online!
March 25, 2021 - 14:05
Hello everyone! Project Perfect Mod is back online, in the new server. Things seem to be functional for the website and forums now, although we may still have some steps to fix forward. For now, it still uses SSL from the old server and the SVN was not moved yet. So, these things will be fixed in the next hours, days, as soon as I can. Right now, we can browse and use the forums as we did before, which is great! Hopefully, it will run faster and better for most of you. If you have any problem with it, please, reply here so we can try to figure out what is going on and fix it.

Ladies and gentlemen. Right now, our forums are temporarily closed and our site has temporarily lost forum integration in order to move PPM into a new machine. It should provide us better processing power, more RAM, more bandwidth and more computational resources to serve your modding needs. This is a temporary measure, meaning that we will return in full steam once the move is over or if the move is postponed for some random reason. In the meantime, you can still browse the site, but the forums will be really fully closed, so we won't lose data during the transfer. Sorry for any inconvenience this may cause. We will post any progress report here (at ppmsite.com) and I will also be reachable through Discord (on C&C Mod Haven) if necessary.

Sorry for any inconvenience this may cause and we will soon be back! It might take some hours though, so be patient.

Hello everyone! Sometimes activity on the mods hosted here might seem to be discrete, especially when the news poster here is not very actively posting news. But, if you browse our forums on your own, you'll find some interesting things occasionally. One of these things is Colony Wars, which is an ambitious Yuri's Revenge modification that brings an additional problem for Allies, Soviets and Yuri (here known as The Syndicate), which are Giant Ants and their Colony.

However, the focus on the recent updates is not the Ants itself, but rather the Syndicate, which has been receiving some vehicles. Starting with the War Wagon, which is the Brute of the vehicles and the Biker with its Spear Gun to anihilate infantry. Check the pictures below:

If we look deeper into the web, we'll see more material under construction such as what is shown below.

Soviet Tesla Reactor Overload

Allied Talon Ops Naval Outpost

Soviet Iron Trawler

Red Guard Insurgents Support Power

Soviet Eradicator Trooper

Allied Talon Ops Rocket Angel

For further information about this mod, visit Colony Wars Forums at PPM!

OpenSA 20210321 has been released!
March 25, 2021 - 06:06
A few days ago, Dzierzan has released the latest version of OpenSA, which is a recreation of an old game known as Swarm Assault using the OpenRA engine.

This new version brings 100 missions to the game, changes in the weapon behavior of creep plants ad flyers to bring it closer to the original game, shows production animation on the minimap, allows wasps to fly anywhere without glitches, and allows factions to use the same colors for the minimap as it is used in the original game, for better minimap readability.

Head to OpenSA ModDB Profile in order to download and play the latest version. Have fun!

You can also provide some feedback for the author of this mod by replying to OpenSA announcement topic at PPM forums.

The OpenRA development team has released OpenRA 20210321 recently.

Many of the biggest changes in this release were focused around the in-development Tiberian Sun mod, which continues to make slow progress in their development repository. There are many great changes for Red Alert, Tiberian Dawn, and Dune 2000 too, focusing mainly around streamlining some awkward gameplay mechanics, improving community integration, and improving our singleplayer content:

- Support for Discord integration and community-run ladders
- New lobby features for player handicaps and disabling spawn points
- Community balance updates and a refreshed map selection for Red Alert and Tiberian Dawn
- Further adjustments to make Dune 2000 more faithful to the original game
- More fluid infantry combat after fixing several long-standing combat bugs
- Nine more campaign missions have been ported for Red Alert
- Improved AI behaviour and performance

The full changelog is available here. It's really a long list of changes.

It is worth mentioning that the system prerequisites to run this version (and the future ones) has raised. Your video card must support either OpenGL 3.2, DirectX 11 or OpenGL ES 3. Moving away from the legacy OpenGL 2.1 is important for future compatibility with modern rendering APIs (Vulkan/Metal) and for improving rendering performance with Tiberian Sun and the C&C Remastered Collection. This does unfortunately mean dropping support for some older systems (typically 10+ years old) that currently can run OpenRA.

Finally, if you visit their site, you may notice a big change there thanks to the efforts of @Fauntleroy. It is looking good, more modern and it seems to be more confortable for mobile visitors. And that's all for now. Grab this version at their download section, have fun and provide them some feedback, if possible.

Quick News Roundup
March 09, 2021 - 08:39
Hello everyone! Sorry for being slacking with news. I thought I was only a couple of weeks behind my schedule with my Ph.D. thesis, but the problem is actually a matter of months and the tight schedule makes things quite tough for me. Regardless of my news inactivity, the community is still alive constantly posting cool looking voxels and some other resources. So, I'll be quick with the news today:

Unoficial D-Day Multiplayer Edition with CnCNet Client support

With the blessing from Mig Eater, twistedconversion has posted a D-Day 3.7b with CnCNet client support. Head to this topic for further information.

Note that this specific edition of the mod is currently hosted on MediaFire. We'll be creating a mirror for it soon in PPM.

Phobos is getting some updates:

Kerbiter is looking for testers for the upcoming version of Phobos, which, together with Ares, extends Yuri's Revenge modding features.

Here's the changelog of the Build 5

- New Dump Object Info command (by secsome)
- Remove Disguise and Remove Mind Control warhead effects (by secsome)
- Projectile Interception Logic (by AutoGavy)
- Custom per-WH SplashLists (by Uranusian/Thrifinisema);
- Optional mind control range limit (by Uranusian/Thrifinisema);
- Tileset 255+ bridge fix (by E1 Elite)

Also thanks to thomassneddon, BoredEXE (Otamaa) and FS-21 for assistance on implementing the features.

TEST BUILD: https://github.com/Phobos-developers/Phobos/releases/tag/build-5
As always, you can read the wiki here: https://github.com/Phobos-developers/Phobos/wiki

Share your feedback here.

Revora is moving to a new server and we shall move there as well:

For those who complain that PPM runs slowly, we will be moving to a new server which is far better than the current one. However, due to some software differences between both machines, it will possibly have some minor traumas with SSL support, once it happens. But it won't be something that can't be fixed. We don't have a date for this operation yet, but we might be surprised with it in the next days. For now, Revora Forums and some of its hostees are already running on this new server. For further information, I've been posting about it at the forums (registered users only).

Phobos v0.1 - First Release!
February 14, 2021 - 16:34
Hello fellow modders!

We're pleased to announce Phobos 0.1, a first stable release of Phobos, a new YR engine extension that is meant to accompany Ares (it doesn't replace or depend on it). It is made by Kerbiter (that's me, hello; you might know me by my contributions to XNA CnCNet client, VXLSE, my C&C Mod Haven server or something else) and Gluk-v48 (might know him by some features in Ares like advanced rubble).

Partially this project was started because latest Ares versions are closed-source. We respect AlexB's choices, but personally might not agree that's the best decision. According to our vision Phobos is a community project first of all (you can read how to contribute here; everyone who helped the project is listed in the credits) and is licensed under LGPL v3. Among everything that means it or it's derivatives have to stay open-source in order to comply with the license.

But enough with the boring stuff, time for some goodies Smile

It all first started when Gluk wanted to implement a few warheads for RA2: Reborn mod and that's what were the first things to be done in Phobos - the three new warheads: TransactMoney warhead (increases/decreases owner's credits), SpySat warhead (reveals map for it's owner), BigGap warhead (shrouds all map for enemies of it's owner). The first one in particular allows to replicate Hackers from Generals.

Hackers from Rise of the East

The building upgrade logic felt lacking for me, so I made it possible to apply building upgrades on your ally's and even enemy's building, and Gluk then expanded it with an ability to specify multiple buildings to upgrade.

Ally power plant upgrades from CnC: Final War

Another thing that was previously hardcoded - you can now have a custom per-weapon disk laser weapon radius!

HP bars can now be hidden, so your hacks that involve dummy units and structures are as smooth as ever Wink

Hidden HP bars for spawned units in CnC: Final War

Another player-oriented feature - selection priority filtering mechanic similiar to the one from newer RTS games (you can make, for example, harvesters won't select when you drag-select battle units with a box).

Priority unit selection in Rise of the East

And now the feature many mod players would say "thanks" for... Extended sidebar tooltips! That's right, you can now have descriptions for any building, unit or superweapon. Right now it's limited to cost, power consumption/generation, recharge time for superweapons and description. You can even customize the labels used.

Extended tooltips in CnC: Final War

Last but not least, every PCX that is loaded by the game or made to be loaded with Ares or whatever now can be full-color, so no more ztyping with palettes! Oh, while we're at it - loading screens can now be PCX too, just be sure to use respective tag from Ares to specify a loadscreen. If your mod uses CnCNet5 - then those loadscreen images are no longer limited to 800x600, you can make them bigger and they would be cropped on smaller resolutions.


Support us on Patreon: Kerbiter, Gluk-v48

You can check all respective tags and read about other features in the official Phobos wiki. If you want to talk with us - check this channel at C&C Mod Haven Discord. If you don't want to use Discord - GitHub and PPM thread are your friends.

We welcome everyone to try his/her hand at implementing the features they'd want to see in YR, just contact us so we can help and check the issues board.